
If I’m a cop, I can simply walk up and arrest him if no one is looking. I know I need to neutralize this bar owner, but should I blow down the wall and shoot him, or perhaps should I just threaten him into submission? Maybe I can hack his electronics in the back room, knock on the door and have the machines take him out. The sandbox in which you play feels so malleable that it’s sometimes overwhelming.

You are given two or three random missions to complete per floor, and then you are able to take the elevator and level up. These options don’t necessarily make you stronger as time goes on, but do add a bit more variety and choice to each playthrough.Įnvironments are entirely destructible, most items can be interacted with (given the correct tools), and all NPCs have something to offer the player via recruitment, sales, or bribes. You can also spend those Nugs to unlock alternative mission rewards or better starting equipment for one run. This is where some might consider this game more of a rogue-lite, as these traits are unlocked between runs using the standard international currency of Chicken Nuggets. These traits may boost your hacking speed, make you harder to see, or even give you some money at the start of every floor. Outside of the classes, each time you level up, you can choose one more trait for your character at the end of the current floor. READ NEXT: The Best Indie Games of All-Time In total, there are 24 unique characters to play, along with slots to create your own custom characters if nothing suits your playstyle. His Big Quest has you wipe out the rival gang on each floor so that yours reigns supreme. Alternatively, playing as a gangster allows you to recruit a group of fellow members and then accomplish missions through sheer numbers. His Big Quest has you installing malware on a computer in each floor, which then releases some very displeased robots who hunt you down. This could be the security systems of a bank firing at the owners, or perhaps receiving a discount on a specific vending machine. Those playstyles and quests can be wildly different, to the point of absurdity, and this is where Streets of Rogue truly shines.įor instance, the hacker has very little in the way of combat, but he can hack and manipulate any electronic object in order to turn them in his favor.

Starting off, you pick one of a handful of characters, each with their own unique playstyle and gameplay mechanics, along with a special Big Quest that can be completed for extra experience on each floor. It’s a story in name alone with practically zero substance behind it, but it’s just meant to be a serviceable reason for the player to move forward with the dungeon crawling.Īs a roguelike, gameplay is centered around climbing as high as possible in the tower before inevitably reaching a grim fate and starting all over again. Set in a dystopian future where society is now living in one giant tower, you’ve suddenly decided to join the Resistance and climb the tower in order to overthrow the corrupt mayor.
Streets of rogue gameplay Pc#
Released in Early Access on PC back in 2017, Streets of Rogue is a roguelike dungeon crawler that does away with a cohesive story in favor of giving the player ridiculous control over the gameplay experience. Developer Matt Dabrowski’s major game release, Streets of Rogue, flips this notion on its head.

In the end, though, you’re doing exactly what was intended by the designers to continue the narrative in place. These choices may amount to a few different dialogue options, or perhaps you’ll get a legendary item that isn’t mentioned or noticed by anyone, ever.

Player choice is one of those buzzwords you hear in almost every E3 game pitch, and yet it’s generally followed up by a story-driven game that leaves little wiggle room for the player to have an actual impact on outcome.
